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Old Jun 24, 2005, 02:04 PM // 14:04   #21
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wow....let's put in a trader for absolutely everything in the game...that way none of you have to actually play the game to get what you want....you can just go buy it.

the traders are the worst shit ever...I can't even fathom anyone wanting another one.
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Old Jun 24, 2005, 02:16 PM // 14:16   #22
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Quote:
Originally Posted by Magus
If you don't want a rune, then don't buy it. If you were paying 10K for runes that nobody wanted, then that's your problem, but you could easily buy them for 1-2K (before the rune trader.) Why should people be able to buy superior runes that cost 50K before the trader for 5K now? (And no, I don't think the prices should have been at 50K, but definitely much more than they are now. The rune trader completely destroyed the value of some runes.)
As I've told you, think before you post. There is a reason why a particular superior rune is 5k instead of 50k. It is because few or none are buying it from the trader. If everyone starts buying it from the trader, I have no doubt that the price at the trader will go up. Again think a little before you respond to this.
Quote:
Originally Posted by Magus
Think about this: what should happen to the price of a particular superior rune if farmers can't farm enough and everyone wants one?
Then the price will go up and keep going up until it hits 100k. When it hits 100k and people still buying it, then it will be temporarily out of stock. This is exactly how the NPC rune trader works.
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Old Jun 24, 2005, 02:24 PM // 14:24   #23
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This game won't be classed as an MMORPG if this carry's on.

It will be called MMOTRADER.
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Old Jun 24, 2005, 02:35 PM // 14:35   #24
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To all the people who are complaining about the inflated prices of items: NPC Weapon&upgrade trader is one of the better way to control inflation. I do feel sorry for the guys who think their weapon or upgrade is worth 500+k if this trader is added.

To all the rune farmer: Stop crying about the the prices of some runes being lower than they are supposed to be. Stop farming and selling to NPC the useless runes and maybe their prices will stop dropping.
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Old Jun 24, 2005, 02:36 PM // 14:36   #25
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I always thought superior runes were something that set people apart. Now they're just as standard as 60 AL armour.

Maybe that was Anet's intention, but somehow I doubt it.
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Old Jun 24, 2005, 02:53 PM // 14:53   #26
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I liked the rune trader because it is convienient and a good money sink, but the problem is that the minimum price is 120. 120 gold is not a lot of gold, just go farm 5 items and sell them to the merchant and buy a rune. As it is now, myself and 2 of the officers could rune our entire guild with every rune they want except some of the superiors. I don't think that anet wanted to make runes that common.
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Old Jun 24, 2005, 02:56 PM // 14:56   #27
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Quote:
Originally Posted by Dirkiess
This game won't be classed as an MMORPG if this carry's on.

It will be called MMOTRADER.

Can it even be classed as a MMORPG now? Where is the RP? It should just be called a MMOG anyways, only set in fantasy world...


A free web-based wargame you can play from anywhere!
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Old Jun 24, 2005, 03:00 PM // 15:00   #28
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Quote:
Originally Posted by Andy06r
I liked the rune trader because it is convienient and a good money sink, but the problem is that the minimum price is 120. 120 gold is not a lot of gold, just go farm 5 items and sell them to the merchant and buy a rune. As it is now, myself and 2 of the officers could rune our entire guild with every rune they want except some of the superiors. I don't think that anet wanted to make runes that common.
I've said this 3 or 4 times in this thread already. If you have a particular superior rune which has infinite supply (farmers keep selling) and zero demand (nobody is buying), then expect the price to drop to nearly nothing.
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Old Jun 24, 2005, 03:05 PM // 15:05   #29
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Ive been advocating a weapons UPGRADE trader in threads here and other boards for a while now also. +30 Health pommels for (as of last night) 130K is absurd. If you want a cool looking Fellblade or something like that...then go out and get one yourself. Once you have a good max damage anything....getting others is just about the "cool factor" and you either pay for "Cool" or go out and work for it.

Weapon upgrades are different as they allow a player to tune a weapon much like we use Runes to tune armor. This way if you get a good drop out in the wastelands....but it needs some help or a tweek....you go buy a reasonably priced upgrade for it.

Also I believe there needs to be a better trade in for the /blue/purple/gold items . 288g for a max dam purple wingblade is just dumb....it actually promotes people selling the things because if they cant use it (class wise) and they cant trade it in for anything....why not try to stick it to a noOb?

Another thing that I think needs to be looked at is "Un-customization" of weapons. not the 10g you paid to custonize it but like 4-5K. It's a gold sink and it allows a higher tradein value or the ability to give to a guildie or take pity on a newer player.

Also at the weapons trader/crafter the ability to buy (again a gold sink) a reduction in required skill for a weapon (max -2 but not lower than the minimum requirement for the damage class, one time only) for 10K per reduction or so.

I think some soet of Rune or upgrade for sheilds is also a good idea.
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Old Jun 24, 2005, 03:09 PM // 15:09   #30
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Cool Traders...

Traders are not that bad - A.Net just has to implement them in a way to please as many players as possible.

Weapons should be bought via damage & style. For example, my Ranger could bye a Flat Bow (top bow as is semi-fast and farthest range) with 0 damage for a set price, say 1000g. THEN each level of damage range can cost (1000g per highest damage + 500g per lowest damage) / 2. A Flat Bow of 9-13 damage would cost the 1000g base price plus the player chooses low of 9 and high of 13, which equals (1000 + ((9*500) + 13*1000) / 2) = 1000 + ((4500 + 13000)/2) = 1000 + (17500/2) = 1000 + 8750 = 9750g for the Bow. Great gold sink, players get to choose range, game gets a bit more complex in nature (players like that), gold gets taken out of economy, thereby stablizing.

Note, these must be basic weapons. Strings, handles, pommels, straps, etc... on the upgrade componants must be found via questing or missions and can be sold via other players.

To solve the 'everyone has same weapon' syndrome: A.Net introduces a ton more upgrade types (not higher percentage chance of finding, just a higher number of differing types, names, weapon influences, etc...).

As far as the Rune trader argument goes: I will never have anything over minor rune because I do not like the health hit (Vigor being the exception). Those runes will increase in price as players bye those and not the Superior's - even though all have base prices PLUS economic conditions' pricing.

Please all, remember Rome was not built in a day and A.Net wants a world where players come for many, many years. Just like in the real world, problems persist, changes occur, problems morph, solutions work/not work, and players must adapt, survive, and play on!

I play enough to where the game is still ahead of me (I'm level 16, at Gates of Kryta, Ranger Fur, Shocking Bow (purple) of Something, pet cat and have a ton left to play in PvE). When A.Net comes out with an expansion, I might just be catching up to it. For reasons unknown I have to play in the 'Real' world for a much longer period of time.

Traders? Implement them right and I'm for it. Implement them wrong and I adapt and keep playing the quest, missions, etc.. until things change again.
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Old Jun 24, 2005, 03:12 PM // 15:12   #31
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Quote:
Originally Posted by Magus
Yes, this is the cause of the rune trader's inbalance. Runes like superior air and fire, for instance, have prices that have been completely destroyed because the trader added too many into the economy outside what players could do. Honest sellers who truly earned their runes can no longer sell.


I am not a farmer. I don't think rune prices should be so low because elementalists (who generally depend on them as their weapons), for example get their superiors for super cheap, below what the street value should be (This is due to trader-added runes into the economy, and not player-added ones, screwing over honest players who have earned their runes.) Also, as a result, a lot of elementalists also run around with the same builds; it was more fun being unique in the BWEs.



i hate to break the news to you my friend the the "trader" does not add runes to the economy.

they only trade what they buy. no more.!!!!!!

they do not manufacture runes nor do they have an outside supply source. all they do is trade them
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Old Jun 24, 2005, 03:14 PM // 15:14   #32
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this idea splits people into 2 crowds really, the people with lots of money, and the people without money. I wonder which group doesnt want it?
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Old Jun 24, 2005, 03:22 PM // 15:22   #33
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Quote:
they only trade what they buy. no more.!!!!!!
Do please point out on which factual information or observation you base this claim.

I think the people upset over 'just everyone' being able to obtain good gear aren't getting the point of Guild Wars. The challenge in Guild Wars isn't getting 'uber' gear, the challenge is optimally using a fully decked out character by player skill, choice of attributes and skills, and applying that character in a team. If you feel players should be able to distinguish themselves by playing X more hours than someone else, you might enjoy games like Everquest or World of Warcraft a lot more. I personally very much enjoy the idea of being protected against 12-year olds who'd like nothing better than to grind their character to great heights only to PWN others because their higher level gives them a significant advantage.

Who cares if everyone has superior runes? For most people the health hit is much worse than the benefit they reap from the bit higher attribute. Who cares if everyone has maximum damage weapons? They can get those from collectors lateron anyway. If they bring the wrong skills along, or just use them ineffectively, they'll still be poor players. I think what people are complaining about is not being able to let people pay through the nose for their weapon drops when a trader is implemented.
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Old Jun 24, 2005, 03:23 PM // 15:23   #34
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Quote:
Originally Posted by Paladin_Adoni
this idea splits people into 2 crowds really, the people with lots of money, and the people without money. I wonder which group doesnt want it?
Only the people who think their items are worth 100k+ each don't want it. I saw one guy who was trying to sell a collector bow (max dmg with 15%>50) upgraded with a 30life fortitude for 200k, isn't that funny?
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Old Jun 24, 2005, 03:35 PM // 15:35   #35
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Quote:
Originally Posted by Hookecho
Ive been advocating a weapons UPGRADE trader in threads here and other boards for a while now also. +30 Health pommels for (as of last night) 130K is absurd. If you want a cool looking Fellblade or something like that...then go out and get one yourself. Once you have a good max damage anything....getting others is just about the "cool factor" and you either pay for "Cool" or go out and work for it.

Weapon upgrades are different as they allow a player to tune a weapon much like we use Runes to tune armor. This way if you get a good drop out in the wastelands....but it needs some help or a tweek....you go buy a reasonably priced upgrade for it.

Also I believe there needs to be a better trade in for the /blue/purple/gold items . 288g for a max dam purple wingblade is just dumb....it actually promotes people selling the things because if they cant use it (class wise) and they cant trade it in for anything....why not try to stick it to a noOb?

Another thing that I think needs to be looked at is "Un-customization" of weapons. not the 10g you paid to custonize it but like 4-5K. It's a gold sink and it allows a higher tradein value or the ability to give to a guildie or take pity on a newer player.

Also at the weapons trader/crafter the ability to buy (again a gold sink) a reduction in required skill for a weapon (max -2 but not lower than the minimum requirement for the damage class, one time only) for 10K per reduction or so.

I think some soet of Rune or upgrade for sheilds is also a good idea.

so basically....you don't have the weapons/runes/upgrades/whatever you want and instead of playing the game and finding them you'd rather ArenaNet just make, what is already one of the easiest games I've played, infinitely easier by putting a trader for EVERYTHING in town. On the bright side...there will be more districts...nobody will ever have to leave town.
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Old Jun 24, 2005, 03:40 PM // 15:40   #36
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Quote:
Originally Posted by Algren Cole
so basically....you don't have the weapons/runes/upgrades/whatever you want and instead of playing the game and finding them you'd rather ArenaNet just make, what is already one of the easiest games I've played, infinitely easier by putting a trader for EVERYTHING in town. On the bright side...there will be more districts...nobody will ever have to leave town.
Without leaving town, how do you make 100K gold to buy an expensive item?
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Old Jun 24, 2005, 04:05 PM // 16:05   #37
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Quote:
Originally Posted by hydrak
Without leaving town, how do you make 100K gold to buy an expensive item?

I wish ArenaNet would stop listening to you fools...it's ruining the game
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Old Jun 24, 2005, 04:08 PM // 16:08   #38
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Quote:
Originally Posted by Algren Cole
I wish ArenaNet would stop listening to you fools...it's ruining the game
Stop your nonsense and explain yourself. Answer this question: without leaving town, how do you make gold?
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Old Jun 24, 2005, 04:25 PM // 16:25   #39
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Quote:
Originally Posted by Algren Cole
so basically....you don't have the weapons/runes/upgrades/whatever you want and instead of playing the game and finding them you'd rather ArenaNet just make, what is already one of the easiest games I've played, infinitely easier by putting a trader for EVERYTHING in town. On the bright side...there will be more districts...nobody will ever have to leave town.
No I am trying to get gold out of the Economy without giving it to you and your "Used Car" sales brothers. So let me get you you stright....If I dont have some item.....you want me to buy it from you for a uber-inflated price instead of a sane price from a trader? Well we can see where you are coming from....whats next? Your going to try to sell an extended warrenty?
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Old Jun 24, 2005, 04:32 PM // 16:32   #40
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Originally Posted by Hookecho
No I am trying to get gold out of the Economy without giving it to you and your "Used Car" sales brothers. So let me get you you stright....If I dont have some item.....you want me to buy it from you for a uber-inflated price instead of a sane price from a trader? Well we can see where you are coming from....whats next? Your going to try to sell an extended warrenty?

I sell items at incredibly reasonable prices...I give away rare and common crafting materials alike. I sell max dmg gold weapons to noobs for less than a plat....I realize that gold isn't all that important in this game...and I'm not trying to scam every noob I can find into giving me all their gold for useless crap. But implementing a trader for every conceivable piece of equipment in the game is ridiculous...it's ruining the game.
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